Clean House: Clearing trash and dirt

Clean House: Clearing trash and dirt

Welcome to an exciting game world where everyone can enjoy the process of cleaning. The further you advance, the more garbage accumulates, and your vacuum cleaner faces a real challenge. But don't despair! Collect all the garbage and take it to the garbage truck, earning money that can be spent on improving your vacuum cleaner.

Clean and declutter your homes to restore them to their original beauty!

Game Rules for Clean House: Clearing trash and dirt

To pass the level, clear the entire room of debris.

PC controls: Use the W\A\S\ D buttons to control your character.

Mobile device controls: Tap the screen and use the joystick to control your character.

Which division or team of the developer worked on this game?

The programming and design of this game were created by Endless Games.

Which platform-specific development environment was used for this game?

The software engine selected for building this game is WebGL.

How would this game be categorized in a gaming platform?

The gameplay style of this game is best described by the Casual, Simulation genre.

Which tags best describe this game?

The tags help identify the game’s genre or focus by using 1player, 3d.

Does this game cater to any particular gender?

The Male & Female group is best suited for this game.

Does the game have mobile support for iOS and Android?

Yes, Clean House: Clearing trash and dirt can be accessed and played smoothly on mobile devices.

For which age groups is this game suitable?

The game is tailored for Kids, Teens, Young Adults, Adults, Seniors age group.

Does the game include any inhumane or cruel behaviors?

Yes, Clean House: Clearing trash and dirt portrays forms of cruelty.

Does the game include any content with blood or injuries?

Yes, there is violent imagery involving blood in Clean House: Clearing trash and dirt.

Does this game meet the standards for children's content?

No, Clean House: Clearing trash and dirt would not be enjoyable for kids.
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